Hi everyone!
I am proud to show you my biggest challenge : the naupakas ! I've completely rework the old naupaka that was on the game, it was very cool to do, matching a good looking plant and also an optimized asset !, and I had the chance to create news set for the entire Island ! Here are some render in game engine !
I've created thoses plants, fully made into Speedtree ! I created a procedural generator to have many different shapes and volume of bushes, and I have created a single version with trunk !
And of course I made sure their quality works on both gen. All of them are smashable (they can bend when you drive on them).
I had the pleasure of working on the entire vegetation of the last Ubisoft game : The Crew Motorfest, I was able to participate in the elaboration of entire biomes, especially on the vegetation aspect. I am proud of all the work I've done, I learned a lot, both technically and on a human level. I want to thank all my teams:
https://www.artstation.com/apollineschweitzer
https://www.artstation.com/maximilienfl
https://www.artstation.com/arethyu
https://www.artstation.com/marcchevry
Special thank to my lead who gives me lots of advice and constructive feedback on my own work
https://www.artstation.com/loudpi
And thank to Sebastien Debourg for being my mentor in many way to show me the foliage artist path :) 🌱